Alpha NET






The system for the implementation of a cooperative and multiplayer game in RPG Maker MV.

Features:
 - very easy to transform project to cooperative project
 - all you need is RPG Maker MV and plugin
 - very friendly to third party plugins
 - embedded server (you don't need third party soft)
 - very complex inside but very easy to use

Run game over:
 - local network (LAN)
 - hot seat (splitscreen)
 - over internet if you has something like Hamachi or etc

Support: 
 - PC (client and server)
 - Browser (only client)
 - Mobile (only client)
 - MAC (client and server) (? - not tested yet)





Download Page: Alpha NET

Plugin Wiki Page : Wiki





















14 comments:

  1. Between your ABS plugin and this one, you continue to go above and beyond in your programming. I can't wait to try this out.

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  2. I'm looking forward to this, good job.

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  3. Can this plugin store player information once they have been on the server before?

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    Replies
    1. This comment has been removed by the author.

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    2. Server keeps information while it running and you can save\load game.
      https://github.com/KageDesu/AlphaNET/wiki/Global-Game-World-Rules

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  4. Replies
    1. For build 774 only standard battle system works

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  5. I had an error when I tried using hotSeat plugin command.
    "ERR_FILE_NOT_FOUND". I don't know how to open the second instance of the game. Please help me.. Your work is amazing, you're making my dream come true. help!
    Congrats for the dedication, I am looking forward! ^^

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    Replies
    1. Thanks. Please, describe your error with console screenshots on forum thread https://forums.rpgmakerweb.com/index.php?threads/alpha-net-rpg-mv-multiplayer.92246/

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  6. comes up with cannot read property 'isalive' null, second screen starts

    ReplyDelete
    Replies
    1. Please, describe your error with console screenshots on forum thread https://forums.rpgmakerweb.com/index.php?threads/alpha-net-rpg-mv-multiplayer.92246/

      Delete
  7. This is really great Pheonix. Good Job Bro! :D

    I will be aware of this!



    It will be great, when you can implement PVP with this :)

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