My first experiments of battle system implementation for Network plugin Alpha NET.
Thursday, September 13, 2018
Alpha NET. First network battle test.
My first experiments of battle system implementation for Network plugin Alpha NET.
Tuesday, August 28, 2018
Tuesday, August 7, 2018
ABS and ATBS in Steam
ABS Demo game and ATBS Demo games now in Steam!
In Steam workshop you can get a ATBS plugin Demo game and updated (to version 1.2) Alpha ABS Demo game.
ATBS Steam workshop page
Alpha ABS Steam workshop page
In Steam workshop you can get a ATBS plugin Demo game and updated (to version 1.2) Alpha ABS Demo game.
ATBS Steam workshop page
Alpha ABS Steam workshop page
Tuesday, July 31, 2018
New Alpha ABS 1.2. build (902)
It's been two months since the first plugin version 1.2 was released. Now there is a new build 902, which makes a lot of changes to the structure of the plugin, adds support for the RPG Maker 1.5.1. I'll try to release updates more often, but maybe they will be less. Also I want to draw your attention to the fact that the support for the version of the plug-in 1.1 stops. And most likely soon version 1.2. will cease to support RPG Maker 1.5.1, and will work only with version 1.6.1 and higher.
Alpha_ABS_build_902.js
Please note that Alpha ABS 1.2 build 902 no longer requires any additional files (including images). Only Alpha_ABS_build_902.js in your plugin folder
Alpha_ABS_build_902.js
Please note that Alpha ABS 1.2 build 902 no longer requires any additional files (including images). Only Alpha_ABS_build_902.js in your plugin folder
Saturday, June 23, 2018
My new plugin. ATBS (battle system)
I done rework of my first battle system "KageDesu RTBS". Fix many issues, optimize for last RPG MV version and added new plugin parameters. Also, name been changed too.
More info and download
More info and download
Thursday, March 29, 2018
Unity. My tank game engine prototype
Some time ago, I decided to try to work in Unity and made a some top down view 3D arcade tank game engine. The emphasis was placed on the graphics and physics of the tank control. Maybe in the future i will make the full game. If you want a help me with developing or support, please write me on email.
Subscribe to:
Posts (Atom)
